Math it Right 3D Adventure
Get your maths right with Math it Right 3D Adventure. Explore a 3D open world and go on a treasure hunt of additions, subtractions and multiplications.
A learning game for 6 to 9 years old where Maths are fun!
- Math it Right, the main game mechanic of treasure hunting for times tables
For the past few days I’ve worked on the main game loop and mechanics of Math it Right 3D Adventure. The treasure hunting for times tables.
First the generation of math equations. Depending on the type of operation chosen by the player, addition, subtraction, or multiplication the system generates a set of operations. Basically for each operation, we have two operands, an operator and a result.
Then the system spawns the world with integers corresponding to the results of the generated equations. The world is divided into 81 areas, a 9 x 9 grid, where numbers are dropped evenly.
The last part of the game loop is to assign an objective and runs a timer based on the distance between the player and the target.
The user interface now includes a mini map and big map to support the orientation of the player in the world.
In this build there are also few cosmetics changes to simplify the colour palette; and added extra props in the world such as a temple, a farm and a little city.
This is the video of this build
- Math it Right 3D Aventure, our new 3D treasure hunter game to learn arithmetic and times tables
Of the challenging aspects of building a game there is especially, one, finding what is actually entertaining and pushes you to play more, and two complete a game development project as a finished product. With these 2 goals in mind, I’ve started a new prototype with the intention of completing it this time around.
This new project is Math it Right 3D Adventure a fun educational game for little ones, roughly 5 to 8 years old, around math and especially arithmetic with a 3d treasure hunter twist.
While some say math is fun, getting attention from kids to learn arithmetic and times tables is a steep challenge. So the intention here is to ease the learning task such as memorizing times tables, basic additions, or subtractions of integers as a fun experience. Let’s gamify arithmetic and times tables.
Thanks to the Unity Asset Store there are several solutions that helped to kick start the project with impressive outputs in a short period of time. This is not an exhaustive list but includes the main tools
Gaia 2 – Terrain & Scene Generator by Procedural Worlds: a system that generates terrain with terra-forming and texturing functions. The stamping tool helped me to define the overall shape of the island. The solution includes additional tools and scripts such as a character controller
Kinematic Character Controller by Philippe St-Amand, a set of low-level scripts to help to build a precise and responsive character controller. This requires you to get your hands on the code but get impressive results with smooth and tight control of a third-person character.
The new Input System from Unity helped to build versatile controls between gamepads, touchscreen, keyboard, or mouse. This makes the game a truly multi-platform solution.
Flat Kit: Toon Shading and Water by Dustyroom, the very customizable solution for cel-shading. It gives a nice cartoonish look with great controls on the rendering.
See some video and pictures of the early preview. More to come soon!