Of the challenging aspects of building a game there is especially, one, finding what is actually entertaining and pushes you to play more, and two complete a game development project as a finished product. With these 2 goals in mind, I’ve started a new prototype with the intention of completing it this time around.
This new project is Math it Right 3D Adventure a fun educational game for little ones, roughly 5 to 8 years old, around math and especially arithmetic with a 3d treasure hunter twist.
While some say math is fun, getting attention from kids to learn arithmetic and times tables is a steep challenge. So the intention here is to ease the learning task such as memorizing times tables, basic additions, or subtractions of integers as a fun experience. Let’s gamify arithmetic and times tables.
Thanks to the Unity Asset Store there are several solutions that helped to kick start the project with impressive outputs in a short period of time. This is not an exhaustive list but includes the main tools
Gaia 2 – Terrain & Scene Generator by Procedural Worlds: a system that generates terrain with terra-forming and texturing functions. The stamping tool helped me to define the overall shape of the island. The solution includes additional tools and scripts such as a character controller
Kinematic Character Controller by Philippe St-Amand, a set of low-level scripts to help to build a precise and responsive character controller. This requires you to get your hands on the code but get impressive results with smooth and tight control of a third-person character.
The new Input System from Unity helped to build versatile controls between gamepads, touchscreen, keyboard, or mouse. This makes the game a truly multi-platform solution.
Flat Kit: Toon Shading and Water by Dustyroom, the very customizable solution for cel-shading. It gives a nice cartoonish look with great controls on the rendering.
See some video and pictures of the early preview. More to come soon!