Game design is fun actually much complex than imagined. Many people aspire becoming game designers assuming it’s super fun and easy when you play a lot of game. It probably helps, but it’s not enough. Let’s go through the example of designing the tomato surfer game. The tomato surfer game is the first level designed for our educational game Ready Veggie Fruity Go.
I don’t pretend to be a professional game designer and provide an academic process. This entry is from my own experience as a curious game designer and developer. Which is made up of a long succession of hit and miss of various trials and experiments. A while ago, I was looking at the process of making cell animation. Cell animation is the old school way of animation by drawing movements frame by frame; think of the old Disney films from the ’50s. This requires an awful lot of talent and time, and I still wanted to give a shot.
So I draw a running carrot, nine drawings of a running carrot to be precise; each picture showing body and limbs in a specific position that would flow naturally with the rest of the animation. I had a vegan theme game in mind and was in a phase of experimenting all sorts of carrot meals – hence the carrot choice. So here we are, a few hours later I had a carrot running.
I’ve put in on a game scene and started moving it on flat ground. First, I realised cell animation is not the way to go since the animation stutter, are very difficult to generate and flow naturally and takes a lot of time to produce.
Secondly, flat ground is.. well, flat and a bit boring. Having hills and obstacles would make it a bit more exciting. This is where I did some research on generating hills and bumps, with a hint of randomness to get a realistic rendering.
And so I started to generated hills and playing with physics properties until I had the idea of using slippery surface. This led to change the initial concept. I was changing the running carrot to a surfing tomato. I’ve picked up an quick example of a tomato on the net to play with while asking Sofie was elaborating her own a surfing tomato concept.
So I eventually had a surfing tomato sliding on a snowy slope in the breathy mountains to play with. Thanks to Sofie’s artist talents the concepts became beautiful and visually pleasant. The hand-drawn character and background started to come to like with lovey pastel colours and lively brushstrokes. Additional gears and features allow the character to come to life.
Now was the time to more fun and educational ingredients into the recipe. The idea of the game Ready Veggie Fruity Go is to play a fun game while learning words and letters. This concept was incorporated as a goal and incentive to play with the surfer.
This level is now is beta testing and includes the main features. Here’s a video of the end results.